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SkyBound

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Devlog

  • MAJOR UPDATE TO CLASSES
    November 29, 2024 by VaayuTaayu
    HUGE. All 6 subclasses have been finalized and given one key passive ability. To try them out, click on Skills, then the class you want to play, then on any of the colored squares. Don't worry about t... Continue reading
  • Skill unlock system
    November 20, 2024 by VaayuTaayu
    Man this took too long, added a Skill Tree System to unlock skills with score, currently there are no skills its just the dependency The game is gonna have more depth in the form of Class Archetypes,... Continue reading
  • Pause Menu and balance
    November 15, 2024 by VaayuTaayu
    Added pause menu, and made the game progress faster and more chaotically... Continue reading
  • Score, scaling and balance
    November 14, 2024 by VaayuTaayu
    Added score system, enemies and bosses give you score (bosses give more) Score is saved every time you die or press escape to leave Added scaling system, every wave enemy and boss health and damage ar... Continue reading
  • Bossfights and balance
    November 13, 2024 by VaayuTaayu
    Added bossfight system:- A boss will appear with half the enemies every 10 waves 2 bosses added yet :- Tank - faster movement, faster firerate, greatly increased health Teleporter - teleports every 3-... Continue reading
  • Powerups and balance
    November 11, 2024 by VaayuTaayu
    -Added 3 powerups :- Health - Increases health by 50 Fire Rate - Increases fire rate by 10% Damage - Increases damage by 15% These powerups spawn every 5th wave... Continue reading
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